Traveller-digest       Monday, August 9 1999       Volume 1999 : Number 932



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Explain to me how radios work
How close can stars be?
Re: Re; Trav Suite
Re: Re; Trav Suite
Traveller in Va
[BITS] Minor Website Update, 9th August 99
Who says machine translation is unrealistic?
Re: Hi!
Re:  Traveller Diplomacy Notes
Re: Real life Flywheel Energy stores (AKA HPGs)
Re: GT Alien Races 2
Sword World history
PRB
Vilani law & culture
Re: Who says machine translation is unrealistic?
Re: PRB
Re: Sword World history
Re: PRB 
Re: PRB 

----------------------------------------------------------------------

Date: Mon, 9 Aug 1999 18:51:30 +0100
From: Matt Clonfero <Matt-C@aetherem.demon.co.uk>
Subject: Re: Explain to me how radios work

Michel Vaillancourt wrote:

>>I also assume that a broadcast from a more powerful transmitter (say a
>>1,000 km ranged transmitter) could be picked up and heard by these little
>>radios at a longer range.
>
>        Correct again.  "Range" is a function of the *transmitter*, not the
>reciever.  

Not always so - a receiver with a higher sensitivity may be better able
to reject noise or interference, and thus be able to give an acceptable
reception at a greater distance than a less sensitive receiver, given
the same transmitter.

>So, a 10km range transmitter can be heard by any reciever on the
>same freq within 10km.  A 1000km range transmitter is heard by every
>reciever on the same freq within 1000km, regardless of the range of the
>recievers transmitter.

This is an oversimplification.

>>Now the important bit (at least for the purposes of my game). If these PCs
>>with their little radios talk to each other with them, is it possible for a
>>large receiver (like a listening post or a satellite) to pick up their
>>transmissions even if it is far outside the little radios' 10 km listed
>>range?
>
>        A good rule of thumb (barring atmospheric Weird Sh!t) is that a good
>electronic warfare operator will localize the transmitter at 3 times its
>transmission range.  Once he's got it isolated from the background noise, he
>can, with a big enough "ear", eavesdrop it.

Note: A 10km range portable radio will tend to be a line-of-sight
transmitter; unless the EW team is within line-of-sight they will not be
able to intercept the transmissions.

Aetherem Vincere
Matt
- -- 
Matt Clonfero: Matt-C@aetherem.demon.co.uk    | To err is human, To forgive
My employer and I have a deal - I don't speak | is not Air Force Policy.
for them, and they don't speak for me.        |   -- Anon, ETPS.

------------------------------

Date: Mon, 9 Aug 1999 16:44:00 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: How close can stars be?

Something for the astrophysicists on the list:

How close can stars be to each other without harming their ability to
support habitable planets? 

Walt Smith

------------------------------

Date: Mon, 9 Aug 1999 14:32:53 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: Re: Re; Trav Suite

OK I tried the link on Hyphen's site, but it bombed out.
I will try e-mailing the owner listed.

Thanks
Dave
- -----Original Message-----
From: SD Mooney <dom@cybergoths.u-net.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Monday, August 09, 1999 12:05 PM
Subject: Re; Trav Suite


> "Dave Strebe" <strebe@intergate.bc.ca> writes:
>
>>Could some kind being direct me to the
>>"Trav Suite" or "Dulinor Suite". I had a look
>>at the "Core" site but it is not listed there.
>
>Hyphen's Traveller site (the big link page) has a pointer to a mirror for
>the software in Australia.
>
>I can't remember his URL but I did link it from BITS at
>http://www.bits.org.uk/ on the jumpsites page.
>
>Dom
>
>----------Dom Mooney---dom@cybergoths.u-net.com------------
>"In the End I found beginnings, not a vision, a wake up call.
>Raised from the dead by a beating heart and at last I can
>  see it all. And my eyes were opened to the darkness.."
>                  Fish /Raingods with Zippos/
>Rob Prior's Mac software @ http://www.bits.org.uk/ 
>
>
>

------------------------------

Date: Mon, 9 Aug 1999 14:35:29 -0700
From: "Dave Strebe" <strebe@intergate.bc.ca>
Subject: Re: Re; Trav Suite

No luck the e-mail was returned with the following msg.

<A copy of your message is being returned to you due to difficulties
encountered while attempting to deliver your mail.

The following errors occurred during message delivery processing:


<smtp ar.ar.com.au dtadams@ar.ar.com.au 29999>: RCPT
To:<dtadams@ar.ar.com.au> | 550 <dtadams@ar.ar.com.au>... User unknown>

Dave

- -----Original Message-----
From: SD Mooney <dom@cybergoths.u-net.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Monday, August 09, 1999 12:05 PM
Subject: Re; Trav Suite


> "Dave Strebe" <strebe@intergate.bc.ca> writes:
>
>>Could some kind being direct me to the
>>"Trav Suite" or "Dulinor Suite". I had a look
>>at the "Core" site but it is not listed there.
>
>Hyphen's Traveller site (the big link page) has a pointer to a mirror for
>the software in Australia.
>
>I can't remember his URL but I did link it from BITS at
>http://www.bits.org.uk/ on the jumpsites page.
>
>Dom
>
>----------Dom Mooney---dom@cybergoths.u-net.com------------
>"In the End I found beginnings, not a vision, a wake up call.
>Raised from the dead by a beating heart and at last I can
>  see it all. And my eyes were opened to the darkness.."
>                  Fish /Raingods with Zippos/
>Rob Prior's Mac software @ http://www.bits.org.uk/
>
>
>

------------------------------

Date: Mon, 09 Aug 1999 17:35:50 -0400
From: intrepadv <intrepadv@geocities.com>
Subject: Traveller in Va

New to the Alexandria, Va area, and looking for fellow Traveller
gamers.  I won some Mega, CT, and T4 books, and am willing to play any
era.  Anyone out there in the local area?  Thanks in advance.

------------------------------

Date: Mon, 9 Aug 1999 22:43:23 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] Minor Website Update, 9th August 99

BITS - British Isles Traveller Support

The BITS website at http://www.bits.org.uk/ has had some minor, but useful
changes:

- - The non-frames version has been modified to point at the index page.

I've put a clickable link through to the index page (normally accessed by
clicking on the BITS logo on the menus). I'd appreciate it if any
'non-frame capable' people will check and see if it works for me
(dom@cybergoths.u-net.com). It isn't as elegant as the frame version, but
it if it works it should be worth it...

- - The menu bar has been rebuilt as a table.

I've just upgraded to Adobe GoLive 4 from PageMill 3, and have tried out
its layout function to try and resolve the ongoing alignment issue with the
menus. Finally, they should be aligned centrally! It may be minor to the
site's visitors but it has been bugging me for 6 months!

Note: if you can't see all the menus down to the disclaimers, click on the
BITS logo for the index.

Regards,

Dom Mooney (BITS webmaster)

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Mon, 09 Aug 1999 22:37:27 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Who says machine translation is unrealistic?

Forwarded from another list I'm on...

>This story is from the New York Times
>
>Filed at 12:02 p.m. EDT
>
>
>By The Associated Press
>PITTSBURGH (AP) -- Sloppy speakers, rejoice.
>
>Not only can new technology translate conversations into six languages, but
>it can also clean up grammar and omit those awkward ``ums'' and ``urs'' that
>bog down sentences.
>
>``It can even recognize noises like lip smacks,'' said Alex Waibel, director
>of the Interactive Systems Laboratories at the Carnegie Mellon University
>School of Computer Science.
>
>Scientists and other researchers from an international consortium
>demonstrated the speech translation technology recently during a video
>conference with people in Japan, Italy, Korea and Germany.
>
>``What time is it in Japan?'' CMU graduate student Chad Langley asked.
>
>Within seconds, Langley's sentence was translated into Japanese and heard by
>a scientist posing as a travel agent in Kyoto. The agent responded in
>Japanese and the computer translated his response to English: ``It's 1 a.m.
>in Japan.''
>
>Langley asked another person about the weather in Korea -- it was fine --
>and queried about conditions in Germany -- it was raining.
>
>Then he obtained flight times, locations and prices for a flight to
>Heidelberg and made a reservation. He asked the agent to recommend a nice
>hotel. She suggested the Hotel Ritter and transmitted pictures of the
>historic hotel via a Web page. A question about nice places to visit brought
>pictures of Heidelberg Castle and tour information.
>
>``How should I pay?'' Langley asked.
>
>``You can pay with a credit card,'' the agent said.
>
>Langley doesn't speak a word of German, Japanese, Italian or Korean.
>
>But the international Consortium for Speech Translation Advanced Research --
>C-STAR -- has a system with more than 10,000 words that can allow
>spontaneous speech through a Web-based system.
>
>If a mistake in translation is made, it can be easily corrected before it is
>transmitted, because a screen shows the translation as it is made but before
>it is heard at the other end.
>
>In some cases, the user can even choose the degree of speech formality, and
>scientists surprised their Japanese counterpart on Thursday by using the
>local Kyoto dialect.
>
>``It's sort of like a Japanese imitating a southern drawl,'' Waibel said.
>
>For now, the program is limited to information related to travel such as
>flight schedules and hotels.
>
>``We want to go from a narrow domain to a broad domain to no restrictions
>whatsoever,'' said Jaime Carbonell, who directs the Language Technologies
>Institute at CMU.
>
>Even better, scientists hope to improve voice synthesis, so the computer
>will translate not only words but also the expression and inflection that
>comes with them -- ``so it's not just the content, but also the emotion,''
>Carbonell said.
>
>In the meantime, scientists are working on getting voice translation out
>among the masses.
>
>A CMU student in Germany appeared by video conference on the screens in
>Pittsburgh, looking a bit like Inspector Gadget as he trooped around
>Heidelberg Castle during a heavy downpour. He wore a headset and a backpack
>with a laptop inside. Strapped on his forearm was a computer the size of a
>paperback book.
>
>Touching a special pen to the computer screen a few times, he translated
>into German his English request for a bystander to take his picture. He then
>called up precise directions -- which retained the German street names --
>and found background information on points of interest.
>
>While Waibel admits the getup may look ``a little geeky'' he said scientists
>are working on smaller and smaller versions that could soon be mass-produced
>and sold commercially.
>
>``All of these things that we are showing you will be coming to a credit
>card near you soon,'' he said.
>

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Mon, 09 Aug 1999 22:40:49 GMT
From: jzeitlin@cyburban.com (Jeff Zeitlin)
Subject: Re: Hi!

On Mon, 9 Aug 1999 12:17:34 -0400 (EDT), "Eris Reddoch"
<eris@pcola.gulf.net> wrote:

>On 08/08/99 at 10:46 PM,  "Glenn M. Goffin" <gmgoffin@pacbell.net> said:

>>> From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>

>>> What, no TMLers in the PRB???

>>That would be me, comrade.

>Oh, NOW I get it...People's Republic of Berkley...but that's not the right spelling is it? ;->

No, it should be "People's Republic of Berzerkley".  Or maybe
"Free People's..."

- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Mon, 9 Aug 1999 23:14:38 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re:  Traveller Diplomacy Notes

"Glenn M. Goffin" <gmgoffin@pacbell.net> writes:

>> I did do some preliminary work.  Here are my notes:
>> To parallel the standard Dip. map, I think these breakdowns
>> of number of territories and supply centers works:
>I tend to agree with your breakdowns, and I want to put in some supply
>centers that are not attached to the major powers.

This could be done by putting in some supply centres relating to...

Dark Nebula
The One Coreward of Dark Nebula (Reaver's Deep?)
The Hinterlands
Gateway
The K'Kree colonies across the Transrift.
Corridor
Spinward marches
Trojan reach
The bit between the Hivers and K'Kree

In fact, turn the clock back and split make the Imperium the Ziru Sirka
with 3 centres. Then you have a basis for the game as a longer term thing -
each major race (bar the Droyne) is represented. If the outcome matched
canon, the Vilani would collapse under pressure and be absorbed by the
Solomani....

>> Forces:
>> The basis for having a distinction between Fleet and Army
>> forces, as in the standard game, goes away in Traveller.
>
>You're right, but I still like the idea of convoys and stuff.  I'll have
>to think about it  Your rift/lower jump navies idea might work out
>well.

I like the Transrift idea - remember the Imperium is squeezed to just over
40 parsecs in width by the rifts Coreward of Diaspora.

The Imperium forms from the rich supply centres between the Vilani and the
Solomani. ;-)

Dom

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 9 Aug 1999 23:28:20 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Real life Flywheel Energy stores (AKA HPGs)

Martin Hardgrave <martin@deira.demon.co.uk> writes:

>>>Gearhead challenge: Why is the flycylinder arrangement inherently more safe
>>>than the flywheel (disk arrangement)?
>I don't know if anyone has pointed out (I'm a bit behind in the posts)
>that you get interesting effects if using a single flywheel to power
>moving vehicles - especially the first time you try and turn a corner.

No one has pointed it out yet. The units the original URL pointed at are
aimed at static applications. Most units I've seen designs for intended for
transport use seem to have two contra-rotating wheels. The intent is to
cancel out the two forces...

Anyway, this has kind of died as a thread so I'll mention why the
flycylinder arrangement more safe than the flywheel (disk arrangement):
Quite simply, the geometry is inherently safer. A wheel/disk will fail in a
bursting mode (especially in overspeed), but if designed correctly a
cylinder will bend first, allowing a crash management system to be used.
This results in a slower release of energy (LNLL have done some really nice
test work bursting wheels if you're interested).

Believe me, the noise of a flywheel grinding to a halt from 40,000+ rpm is
really impressive. I watched a unit in a test slow to rest in a couple of
seconds - around 30Mj in <10 secs. There was a big deep rumble, and a cloud
of smoke as the carbon composite distintegrated and expanded, blowing out
the vacuum seals and vapourising the oil in the back up vacuum pumps. After
the test, the wreckage was surprisingly intact. This was a test unit, so
had some inherent weaknesses (where the instruments went in).

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 9 Aug 1999 23:33:11 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: GT Alien Races 2

"Douglas E. Berry" <dberry@hooked.net> writes:
>I picked it up last week, and have either been too busy or ill to really
>get into it in depth.
>
>My first impression was that I hated the minor races presented.  Seriously
>ick.  With all the great minors mention through the years, why these
>kludges?  The space would have been better used on the Ael Yael, the
>Githsanko, or the Jgd-ll-Jaq.

Absolutely - I wasn't very impressed with David Pulver's previous attempts
ay minor races, and the latest were just lousy.

>There are also some changes to the K'Kree timeline, mostly surronding the
>War against the G'naak, but I'll have to sit down and cross check to really
>nail it down.

The big difficulty with the K'Kree was that a lot of the G'naak stuff was
published by DGP.... The entire Gateway module would have been ignored
thanks to Mr Sanger.

>So far, I give it a three out of five.

I've only just started on it but would break it in two - the minors getting
1 to 2 out of 10, the majors getting 7-8.

YMMV

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
"In the End I found beginnings, not a vision, a wake up call.
Raised from the dead by a beating heart and at last I can
  see it all. And my eyes were opened to the darkness.."
                  Fish /Raingods with Zippos/
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon,  9 Aug 1999 16:25:12 -0700
From: gmgoffin@pacbell.net
Subject: Sword World history

************
Date: Mon, 9 Aug 1999 21:26:44 +0200 (METDST) 
From: Hans Rancke-Madsen <rancke@diku.dk> 
Subject: Sword World history (was: 'Heraldry' and 'Traveller
symbols' 
 
Glenn M. Goffin writes: 
 
>For the Sword Worlds, I always use red, white, and blue, reflecting
both 
>their French and Scandinavian roots  
 
Sounds like you have access to canonical information about the
Sword Worlds 
that I haven't seen. AFAIK the Sword World language has elements
from 
Scandinavian, German, and Vilani languages, but the French is
news to me. 
Where did you get that information? 
******

I extrapolated from the name of the world Joyeuse ("happy" in
French).  I'm not aware of any other canonical support for the
idea of French settlement of the Sword Worlds.  

- --Glenn


- -----
Sent using MailStart.com ( http://MailStart.Com/welcome.html )
The FREE way to access your mailbox via any web browser, anywhere!

------------------------------

Date: Mon, 9 Aug 1999 15:37:08 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: PRB

>>>> From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
>
>>>> What, no TMLers in the PRB???
>
>>>That would be me, comrade.
>
>>Oh, NOW I get it...People's Republic of Berkley...but that's not the right
spelling is it? ;->
>
>No, it should be "People's Republic of Berzerkley".  Or maybe "Free
People's..."
>

You guys don't get over to Berkeley that often, or you'd know there's very
little about Berkeley that's "Free".  I've yet to eat lunch there for under
eight dollars.

Kiri

------------------------------

Date: Mon, 9 Aug 1999 16:09:46 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Vilani law & culture

>>>I would expect that Vilani law would focus more on research of precedent,
and where precedent couldn't answer the question, a mediation panel would be
convened to decide it, with due consideration given related case law. Law
libraries would, naturally, be _very_ complete, and once technology gets to
a high enough level, linked together. The question before the house becomes
"What is the composition of the mediation panel?" This can be answered
several ways, ranging from a joint panel composed of members of all parties
to the dispute to a panel composed of specifically-trained "historical
researchers" to a panel composed of individuals selected on a basis similar
to Aslan earleatrises- or any sort of combination or intermediate form.
>>I rather expect the parties concerned would not be on the panel, rather
that it would be composed of mediator/counselors, experts on the matters at
hand, and legal research experts.  And possibly psychological people in the
case of family law.  After 3 divorces it seems obvious to me that this would
be the most graceful and orderly (hence, the most Vilani) way to do things.
>Well, to some extent, you're correct - but remember that the Vilani don't
have the same kind of background as Terran cultures- even given the
diversity of culture that we have.
>
Actually I thought Vilani were culturally rather homogeneous.  Of course
given the fact that in some TU it's no longer known where humaniti began (if
it ever was known) and that Vilani and Solomani are spread out everywhere, I
am wondering if that's still the case.  How many pure-Vilani worlds are
left?

> Vland was an entirely different kind of environment, and the general
consensus seems to be that cooperation and consensus rather than competition
was a primary motivating factor in their development- because it was
necessary for even minimal survival. So, with that in mind, surely it's
reasonable for the involved parties to be at least heavily involved with the
"solution committee".
>
I suppose so.  In most cases.

I don't recall much about Vilani family structure, but I've noticed that
divorces and other family restructurings bring out the worst in even the
calmest folks.  You get people who ordinarily wouldn't say a harsh word to
an abusive stranger on the street saying the nastiest stuff to people that
they used to love... and I have to wonder, if Vilani have the same biology
we do, would that also be different?

But perhaps they don't have the same family structure that we do and these
things don't happen, or at least not much.

How heterogeneous are Vilani physical types?  Do they have the same variety
of looks that Solomani do (skin color, eye shape, hair texture?)

I can't recall and I'm getting new books so please forgive me if these are
idiot questions.  In the TU where I used to play there was very little done
with Vilani/Solomani politics and it was assumed that the two mixed freely
and that most of the old Vilani and Solomani cultures were being assimilated
into a broader Imperial culture...

Kiri

------------------------------

Date: Mon, 9 Aug 1999 16:32:49 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Re: Who says machine translation is unrealistic?

>>In some cases, the user can even choose the degree of speech formality,
and scientists surprised their Japanese counterpart on Thursday by using the
local Kyoto dialect.
>>
>>``It's sort of like a Japanese imitating a southern drawl,'' Waibel said.
>>
This is VERY impressive.

I speak Japanese, though not fluently.

Kyoto-ben or any other Kansai dialect is much more different from
Tokyo-ben/Standard Japanese than a southern drawl is from American Standard
English (what we used to call Anglic imtu).

It's more like Cockney than a southern drawl.  I used to have a boyfriend
from Osaka and he taught me to do it... it knocks the socks off the Japanese
when I do it right.

My honey is from Nagoya and his dialect is extremely challenging...

Kiri  =)

------------------------------

Date: Mon, 09 Aug 1999 16:56:29 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: PRB

Kiri Aradia Morgan wrote:

> You guys don't get over to Berkeley that often, or you'd know there's very
> little about Berkeley that's "Free".  I've yet to eat lunch there for under
> eight dollars.

Gotta finance the Revolution somehow, Comrade! Might as well soak the
capitalists ;-)

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Mon, 9 Aug 1999 19:56:59 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Sword World history

H. Beam Piper named the planets after famous swords of legend.  They have
nothing to do with the language of the people.  Of course, the similarities
between Piper's Space Vikings and Miller's Sword Worlders don't go very
deep, so it may not be correct to use them as a reference ;-)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, Webslinger


- ----- Original Message -----
From: <gmgoffin@pacbell.net>
>
> I extrapolated from the name of the world Joyeuse ("happy" in
> French).  I'm not aware of any other canonical support for the
> idea of French settlement of the Sword Worlds.

------------------------------

Date: Mon, 09 Aug 1999 21:14:31 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: PRB 

> >>>> From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
> >
> >>>> What, no TMLers in the PRB???
> >
> >>>That would be me, comrade.
> >
> >>Oh, NOW I get it...People's Republic of Berkley...but that's not the right
> spelling is it? ;->
> >
> >No, it should be "People's Republic of Berzerkley".  Or maybe "Free
> People's..."
> >
> 
> You guys don't get over to Berkeley that often, or you'd know there's very
> little about Berkeley that's "Free".  I've yet to eat lunch there for under
> eight dollars.

Don't look at *ME*, I just called it the PRB, just like it was in the early 70's, last time I was there.  Even socialism costs money.  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 09 Aug 1999 21:16:02 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: PRB 

> Kiri Aradia Morgan wrote:
> 
> > You guys don't get over to Berkeley that often, or you'd know there's very
> > little about Berkeley that's "Free".  I've yet to eat lunch there for under
> > eight dollars.
> 
> Gotta finance the Revolution somehow, Comrade! Might as well soak the
> capitalists ;-)

But do they *HAVE* to use my tax dollars to finance their hobby???  <grin, duck, & run>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

End of Traveller-digest V1999 #932
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subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
